In chess, promotion is the replacement of a pawn with a new piece when the pawn is moved to its . The player replaces the pawn immediately with a queen, rook, bishop, or knight of the same . The new piece does not have to be a previously captured piece. Promotion is mandatory when moving to the last rank; the pawn cannot remain as a pawn.
Promotion to a queen is known as queening; promotion to any other piece is known as underpromotion. Promotion is almost always to a queen, as it is the most powerful piece. Underpromotion might be done for various reasons, such as to avoid stalemate or for tactical reasons related to the knight's unique movement pattern. Promotion or the threat of it often decides the result in an Chess endgame.
Under US Chess Federation rules and in casual play, an upside-down rook may designate a queen."It is common practice, however, to play using an upside-down rook for a second queen. In the absence of a player's announcement to the contrary, an upside-down rook will be considered a queen." However, according to FIDE arbiter guidelines, such a move is treated as a legal promotion to a rook (not an illegal move, which would incur a time penalty). Arbiters' Manual 2022, 4.4.4, FIDE
Chaturanga was introduced to the Middle East as shatranj around the 7th century. In shatranj, a pawn can be promoted only to a fers (equivalent to chaturanga's mantri). As chaturanga and shatranj spread to the western world and eastern Asia, as well as several other regions of the world, the promotion rule evolved. (See Regional games of the chess family section for more information.)
After the queen gained its modern identity and abilities in the 15th century, replacing the farzin or ferz, some players objected to the fact that a king could have more than one queen via promotion. One old set of chess rules says, "A promoted pawn became a ferz, with the move of the queen."
In Italy, in the 18th and early 19th centuries, a pawn could be promoted only to a captured piece; if none of the promoting player's non-pawn pieces were captured, the pawn remained inactive until a piece became available, whereupon the pawn immediately assumed that piece's role. Philidor did not like the possibility of having two queens; in all editions of his book (1749 to 1790), he stated that a promotion could only be to a piece previously captured. Lambe also stated this rule in a 1765 book. A player could thus never have two queens, three knights, three rooks, or three bishops. The restricted promotion rule was applied inconsistently. Jacob Sarratt's 1828 book gave unrestricted promotion. By Sarratt's time, unrestricted promotion was popular, and according to Davidson, it was universal by the mid-19th century. However, Howard Staunton wrote in The Chess-Player's Handbook, originally published in 1847, that Carl Jaenisch said that the restricted promotion rule was still in force in northern Europe, Russia, Scandinavia, and Germany. For instance, an 1836 Norwegian game-book by Peter Tidemand Malling clearly states "Queen, Rook, or any other officer that has been lost", and this wording was used as late as 1862 for the third and final reprint.
+ The dead pawn rule |
1.Bxg2? loses quickly after 1...Ra1+ 2.Bf1 Rb1, putting White in zugzwang, so the pawn must capture the rook and promote. If White plays 1.bxa8=Q? or promotes to rook, bishop or knight, Black wins with 1...gxh3, whereupon 2...h2 is unstoppable. Instead, White draws by 1.bxa8=P!!, when 1...gxh3 or 1...Kxh3 stalemates White, and other moves allow 2.Bxg2, with a drawn endgame. Steinitz wrote, "We approve of the decision of the London Chess Congress, of 1862, although the 'dummy' pawn rule was denounced by some authorities." The same rule and explanation are given by George H. D. Gossip in The Chess-Player's Manual.
+ Promotion to a piece of opposite color |
Howard Staunton vigorously opposed the 1862 rule when it was proposed, but the tournament committee passed it by a large majority of votes. It did not catch on, however. Philip Sergeant wrote:
A correspondent in the May 1865 Chess World ... did not exaggerate when he wrote that the B.C.A. Code had been very generally rejected by British amateurs, and emphatically condemned by the leading authorities of America, Germany, and France. In particular, the absurd "dead Pawn" rule, against which Staunton had made his protest in 1862, had failed to win acceptance.
The British Chess Association code was superseded by the "Revised International Chess Code" of the London 1883 international chess tournament, under which promotion is mandatory.In its entirety, Rule 10 provided, "A Pawn reaching the eighth square must be named as a Queen or piece, at option of player, independent of the number of pieces on the board. The created Queen or piece acts immediately in its new capacity. Until the pawn has been so named the move is incomplete."
Due to the pawn's ability to be promoted, having an extra pawn can often be a decisive advantage. In general, a pawn is more valuable the farther advanced it is, as it is closer to promotion. As a result, it is often beneficial to place a pawn in enemy territory; even if it does not control any important squares, it may still be useful, as it forces the opponent to ensure that it is not promoted.
A passed pawn is a pawn that no enemy pawns can stop from reaching promotion. A passed pawn is highly valuable in the endgame, where few enemy pieces remain to prevent it from being promoted.
A is a situation in which each side tries to promote a passed pawn before their opponent. Usually, the first player to promote wins unless their opponent can promote immediately afterward.
Carl Schlechter–Julius Perlis, Karlsbad 1911 could have featured a promotion to queen on move 11:
Threatening both 11.cxb8=Q and 11.c8=Q. Perlis avoided the trap with 8...Nxc6!, losing more slowly.
The British grandmaster Joseph Gallagher used the same tactical pattern a half-move earlier in Terentiev–Gallagher, Liechtenstein Open 1990:
And now White could have resigned, since if 9.Rxa2, ...c2 promotes the c-pawn. In the actual game, White played 9.Nxc3, dropping a rook, and played on in a hopeless position for several more moves. Terentiev-Gallagher at chessgames.com
Another example occurs after the moves:
With the dual threat of 12...hxg1=Q and 12...h1=Q, as in Schuster–Carls, Bremen 1914 and –Carlos Torre, Mexico 1928. If 10.Qd2 instead of 10.c3, then 10...exf2+! 11.Kd1 (11.Kxf2 Qxd2+) Qxd2+ 12.Kxd2 fxg1=Q rather than 10...Qxe5 11.dxe5 gxh2 12.Nf3 h1=Q 13.0-0-0 with a strong attack.
There are also a few opening lines where each side gets a desperado pawn that goes on a capturing spree, resulting in each side queening a pawn in the opening. An example is seen in P. Short–Daly, 2006 Irish Chess Championship, where play continued 10... bxc3 11. exf6 cxb2 12. fxg7 bxa1=Q 13. gxh8=Q.
Both players promoted by White's seventh move in Casper–Heckert:
Very few games have been played with six queens; two examples are Emil Szalanczy–Nguyen, Thi Mai (2009) and David Antón Guijarro–Alejandro Franco Alonso (2011). In the first game, each side had three queens from move 58 to move 65. The game ended in a draw with a single queen on each side. In the second game, both sides also had three queens; Black ultimately resigned with each side having one queen.
Kasparov's clock was running while the arbiter was getting a queen, so he started Karpov's clock. Karpov immediately played 25.Qxe4, and Kasparov told him that he was in check, to which Karpov replied, "From what? It might be a bishop on d1." At this point, the clocks were stopped. The arbiter eventually found a black queen, and the game was backed up to the position after 24...cxd1=Q+. Kasparov's move was ruled to be illegal, as he had started his opponent's clock without placing the promoted piece on the square of promotion; as a result, Karpov was given two extra minutes on his clock. Regardless, Kasparov soon won the game. Kasparov later disputed that his move had been illegal.
At the end of the regular tournament, Bator Sambuev and Nikolay Noritsyn, both former champions, were tied for first place and were required to decide the title by playoff. After a series of rapid games failed to resolve the tie, a "sudden death" blitz playoff began; pairs of games would be played, and the first player to win a game and to win or draw the reverse would win the championship.
The first blitz game was drawn. In the second game, Noritsyn had seconds remaining on the clock and was about to make his 50th move, an automatic promotion to a queen on d1. Noritsyn moved his pawn to d1, and not seeing a queen readily available (Sambuev was holding it in his handVideo recording of the final game. ), grabbed a rook, turned it upside down, placed it on the promotion square, and announced, "Queen!" The arbiter immediately stepped in and ruled that the newly promoted piece was in fact a rook. Noritsyn subsequently lost the game and the title. Sambuev denied that he had deliberately concealed the queen in order to make it difficult for Noritsyn to execute the queen promotion correctly in the available time. Noritsyn's appeal was dismissed.Mike Klein, Controversial Finish To Canadian Championship -- Update, chess.com, 12 July 2017
Due to the knight's unique movement pattern, promotion to a knight may be useful for a variety of reasons (illustrated below). Because the queen combines the powers of the rook and the bishop, there is rarely a reason to promote to either of those pieces. Doing so is occasionally advantageous, however, usually to avoid an immediate draw by stalemate if the promotion were to a queen.
Promotion to knight or rook in practical play is rare, and promotion to bishop is even rarer, but they are a popular theme in composed , such as the Saavedra position. For example, a study by Jan Rusinek sees White promoting to knight, bishop and rook in order to induce stalemate. An Allumwandlung is a problem where promotions to all four possible pieces occur. An extreme example is the Babson task, a where promotions by Black must be countered by matching promotions by White (so if Black promotes to a rook, so does White, and so on).
Promotion to knight may also be done for defensive reasons. For example, a knight promotion is a standard defensive technique in a rook versus pawn endgame; a 2006 game between Gata Kamsky and Étienne Bacrot shows such a case. White threatens to capture the pawn or checkmate by Rh1 if the black pawn promotes to a queen, rook, or bishop. The only move that does not lose for Black is 74...e1=N+! The resulting rook versus knight endgame is a theoretical draw (see pawnless chess endgame). In the actual game, mistakes were made in the rook versus knight endgame, and White won on move 103.
+ Zurakhov vs. Koblencs, 1956 |
Twenty-one moves later, the players reached the position in the second diagram. Once again, a promotion to anything other than a knight would allow a knight fork, e.g. 79.c8=Q?? Nd6+ and 80...Nxc8, with a drawn ending. White instead played 79.c8=N+! (there are other winning moves, such as 79.Kc5) 79...Kb8 80.Kb6 and Black resigned, since White cannot be stopped from promoting a third pawn, this time to a queen.
In the diagrammed position from the game P. Short–Daly, 2006 Irish Chess Championship, a promotion to queen would allow stalemate: 70...b1=Q?? 71.Qh3+! Kxh3 stalemate (or 71...Kg1 72.Qh1+!, and now the black king is forced to capture). Instead, the game concluded 70...b1=R!
Less often, promotion to rook is necessary to stalemate to save a draw in an otherwise hopeless position. The example shown is from the end of a endgame study by Frédéric Lazard. Black threatens checkmate by moving the king and playing ...Bf4. Promotion to queen does not work: 4.d8=Q? Bf4 5.Qd2+ Kf3 6.Qxf4+ Kxf4, and Black easily wins the pawn ending. Promotion to rook saves the draw, however:
Less often, promotion to bishop is necessary to stalemate to save a draw in an otherwise hopeless position. The example shown is from the end of a endgame study by Hermanis Matisons.
Both king moves lose quickly (they can be met by 6...Rgg7, for example), so the pawn must be promoted. 6.b8=Q and 6.b8=R both lose to a capture on c8, and 6.b8=N, while leaving a stalemate after 6...Rgxc8??, loses quickly after 6...Rcxc8. This leaves only 6.b8=B!: since the c7-rook is now pinned, Black must either lose it with a theoretical draw or play 6...Rxc8 which, with a bishop on b8 rather than a queen or rook, is stalemate.
In the diagrammed position from a 1972 game between Aron Reshko and Oleg Kaminsky, promotion to a queen or rook would allow 61...Qf7+! 62.Qxf7 stalemate. White could promote to a knight, but that would not be sufficient to win after 61...Qa7! White wins after:
This position has been included in several books with the move 61.a8=B! as the problem-like solution. According to Müller and Pajeken, however, the actual game continuation was 61.a8=N? Qa7 62.g5 hxg5 63.hxg5 fxg5 64.Qg6+ Kg8 65.Qc6 Qf7+? (65...Kh7! draws) 66.Kg4 1–0.
In 1932, a long game between Milan Vidmar and Géza Maróczy had reached an opposite-colored bishops endgame and been a theoretical draw for many moves. White promoted to bishops on two successive moves, both pieces being immediately captured by Black's king:
Due to the first guideline, a pawn on a longer board has to move further to be promoted. Some variants partially compensate for this by allowing the pawn to advance further than two squares on its initial move; for example, in the 16×16 chess on a really big board, a pawn can advance up to six squares on its first move. Chess on a Really Big Board at The Chess Variant Pages
The second guideline has unusual consequences in some games. For example, in Knightmate, the knight is royal while the king is not, so the player may promote a pawn to a king but not to a knight. Knightmate by Hans Bodlaender In losing chess, the king is not royal, so a pawn can be promoted to a king.
The pawn in makruk has a flat shape and can be flipped over to represent the new piece.
A pawn is not promoted the moment it reaches a promotion square; it may be promoted only on a subsequent move. It is unclear how this promotion is effected: some sources claim that the pawn is simply replaced with the new piece as a move, but others state that the pawn moves one square diagonally like a queen and then is promoted to one within the same move, as long as this move does not give check or capture an enemy queen.
A pawn may move through a promotion square without being promoted, whereupon it loses its opportunity to do so. A pawn that reaches the back rank must remain there until captured, unless it is on a promotion square.
In standard shogi, a player's promotion zone consists of the three farthest ranks of the board. A piece can be promoted when it moves into, out of, or within its promotion zone. A piece can be dropped, however, only in its unpromoted state, regardless of where it is dropped and whether it was promoted when captured, though it can then be promoted on subsequent turns.
Six of the eight types of pieces can be promoted. Unlike in chess, each piece can be promoted only to one particular piece. Two of these promoted pieces have movement patterns that are only available by promotion, and the remaining ones have the same movement as the gold general.
Promotion in shogi is usually optional; the only exception is when an exclusively forward-moving piece advances so far forward that it would have no legal move on subsequent turns if left unpromoted (e.g. a pawn moving to the last rank). Once a piece is promoted, it cannot be demoted back into its original form unless it is captured.
The ability to choose whether or not to promote is important, as some pieces lose some of their power upon being promoted (e.g. a promoted silver general can no longer move diagonally backwards); thus, there can be a legitimate reason not to promote, even though all pieces theoretically gain more than they lose upon promoting.
There are, however, some differences, especially in variants larger than shogi itself. For example, in the historical variants chu shogi and dai shogi, among others, the option of promotion is more restrictive than in the standard game: a piece can be promoted normally as it enters the promotion zone, but if it makes a move out of or wholly within the zone, it can be promoted only if it also captures another piece. Also unlike standard shogi, a forward-moving piece in these variants may be left unpromoted at the far end of the board, unable to move. Furthermore, some pieces have different promoted states depending on the variant played (e.g. a silver general is promoted to a gold general in shogi but to a vertical mover in chu shogi and dai shogi).
In maka dai dai shogi, there is no promotion zone at all; instead, pieces can be promoted only upon capturing an opponent piece. Promotion is optional if the captured piece is unpromoted but mandatory if the captured piece is promoted. This is particularly important, as many pieces' promoted forms are in fact far weaker, so these pieces will often avoid capturing promoted pieces. This variant is also unique in that the king can be promoted as well: it is promoted to a very powerful piece called the emperor, which can jump to any unprotected square on the board. The king in the three-player hexagonal variant sannin shogi can also promote, gaining the ability to move like a hexagonal chess queen and the ability to capture, without moving, any undefended pieces it could capture by moving.
Many large variants (including chu shogi, dai shogi and maka dai dai shogi, as well as sho shogi which is a direct predecessor of standard shogi) have a piece known as the drunk elephant, which is promoted to a prince. The prince has exactly the same movements as the king and is also a royal piece; this means that, when a drunk elephant is promoted, the player has two royal pieces, and the opponent must capture both to win the game.
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